Gambling for good – gamescom supports Gaming-Aid e.V.

At this year’s gamescom industry party fundraising for the Non-Profit “Gaming-Aid e.V.” was part of the fun. In total money and goods of a value of round about 3,000 Euro were donated. Party guests were able to buy lottery tickets and special gambling tokens and use these at various slot machines to win one of many great prizes. The collected money of the lottery ticket and gambling token sale was now donated to the non-profit organization. Furthermore the organization receives all prizes that were left over at the end of the night, so that they can put them up for an auction and hopefully make a good profit.

gaming aid

How you play, not what you play

league of legends gamescom

Adventure games, everyone still knows them from school, strengthen confidence, courage as well as the ability to communicate with each other to achieve shared goals. The prosocial impact of these games is accepted in the field of education. But can this effect be transferred to the more and more realistic console and online games when played in a cooperative mode?

Meet the industry: time travel through the history of video games

With an exceptionally strong innovative drive the gaming industry pushes the boundaries of hard- and software every year. The industry has become one of the most significant ones in the entertainment sector. The industry generated 2.65 billion Euros in sales – and this is just in Germany. At the same time the music industry only made 1.12 billion Euros in 2013. Accordingly the gaming industry presents their novelties every year at gamescom, the world’s largest trade fair and event highlight for interactive games.

However, amongst all the state of the art technology some outdated tech is celebrated in hall 10.2, which does not need any light show or entertaining hosts to excite: the exhibition Retro Gaming. On 1,300 square meters plenty of associations, projects and private collectors once more showed the history of computer games. Visitors were able to marvel at dozens of game consoles, computers, handheld devices and gaming machines of the last four decades. Some of the highlights were classics like Commodore 64, Amiga and Atari 2600. We would like to take this opportunity to take you on a little time travel through the history of video games.