Recently, the German Trade Association of Interactive Entertainment Software (BIU) published current figures on the total turnover of gaming apps in Germany: In the first six months of 2015, the sales figures exceeded 175 million Euro. Compared to the reference period in 2014, this means an increase by 61 million Euro, equaling a revenue growth of 54 percent. In the Apple and Google app stores, games account for about 75 percent of the total turnover.
The “Science Year”, organized yearly by the German Federal Ministry of Education and Research, will put its focus on cities this year. According to the motto “Science Year 2015 – City of the Future”, Germans are asked to submit ideas and suggestions on how they picture future cities. The goal of the Science Year is to discuss and find solutions for upcoming challenges such as eco-friendly energy supply in urban areas or the consequences resulting from demographic change.
About 345,000 visitors from 96 countries celebrated the Next Level Of Entertainment at the world’s largest event for computer and video games from 5 to 9 August 2015. With the attendance of 33,200 trade visitors, gamescom registered over 5 percent growth and boasting a constant 52 percent share of foreign visitors, confirmed its position as the leading business platform for the European computer and video games industry.
806 companies (+14 percent) presented hundreds of novelties to trade visitors and gaming fans from all over the world on an expanded exhibition surface spanning 193,000 square metres (including the event level). Besides exciting premieres of games for all platforms, new developments in the virtual reality areas and E-sports events were the focus of interest. The partner country of gamescom 2015 was the United Kingdom (UK). Traditionally, the games week kicked off on Monday, 3 August with the developers’ conference, GDC Europe and finished on Sunday, 9 August with the evening concerts at the gamescom city festival.
Collecting points and stars, killing zombies. Gaming takes up time, energy and motivation. But above all, gaming is fun. It is an archaic drive that is also more and more utilized for everyday challenges. This trend is called gamification, which puts elements typical for gaming in a different context.
In 2014 the worldwide biggest collection of video games was to be sold for 750,250 Dollar. The owner Michael Thomasson wanted to put his more than 11,000 video games up for auction on Ebay. 2,600 of these games were never opened by the owner and were still in their original packaging. No wonder, for collectors of video games it is by far not only about gaming.
An exceptional anti-war game – “This War of Mine” is probably the saddest and most realistic survival game of 2014. It shines in a fictitious civil war without any ego-shooting or zombies. The game by Polish indie developers rather demands tactics and strategy. At the same time the game not only has a unique character, but also provokes thought.
475 million online users and a gaming community of 340 million gamers – China is the worldwide biggest market for online games. With two-figure growth forecasts, this business sector is one of the biggest and fastest growing markets of the world, and therefore of great interest for international gamers and producers. Popular in particular is the unique trade called “gold farming”.