Meet the games: the gamescom blog » Meet the Industry

Gaming apps with record growth of 54 percent in the first six month of 2015

Recently, the German Trade Association of Interactive Entertainment Software (BIU) published current figures on the total turnover of gaming apps in Germany: In the first six months of 2015, the sales figures exceeded 175 million Euro. Compared to the reference period in 2014, this means an increase by 61 million Euro, equaling a revenue growth of 54 percent. In the Apple and Google app stores, games account for about 75 percent of the total turnover.

This War of Mine – Much more than just a game

credit: 11 bit studios,
credit: 11 bit studios,

An exceptional anti-war game – “This War of Mine” is probably the saddest and most realistic survival game of 2014. It shines in a fictitious civil war without any ego-shooting or zombies. The game by Polish indie developers rather demands tactics and strategy. At the same time the game not only has a unique character, but also provokes thought.

Gaming in China

475 million online users and a gaming community of 340 million gamers – China is the worldwide biggest market for online games. With two-figure growth forecasts, this business sector is one of the biggest and fastest growing markets of the world, and therefore of great interest for international gamers and producers. Popular in particular is the unique trade called “gold farming”.

image: Cory Doctorow, Game Cafe, Guangzhou, China,
image: Cory Doctorow, Game Cafe, Guangzhou, China,

Age limit 0, 6, 12, 16, 18 & 20?!

20 years – this is the new age, which the German Entertainment Software Self-Regulation Body (Unterhaltungssoftware Selbstkontrolle/USK) now reached themselves. Founded in 1994 the USK now celebrates their 20th birthday. In all those years USK has conducted more than 37,000 classification procedures in terms of legal protection for children and young persons and tagged with their in Germany famous age rating labels for the age categories USK 0, 6, 12, 16 and 18.

Meet the industry: time travel through the history of video games

With an exceptionally strong innovative drive the gaming industry pushes the boundaries of hard- and software every year. The industry has become one of the most significant ones in the entertainment sector. The industry generated 2.65 billion Euros in sales – and this is just in Germany. At the same time the music industry only made 1.12 billion Euros in 2013. Accordingly the gaming industry presents their novelties every year at gamescom, the world’s largest trade fair and event highlight for interactive games.

However, amongst all the state of the art technology some outdated tech is celebrated in hall 10.2, which does not need any light show or entertaining hosts to excite: the exhibition Retro Gaming. On 1,300 square meters plenty of associations, projects and private collectors once more showed the history of computer games. Visitors were able to marvel at dozens of game consoles, computers, handheld devices and gaming machines of the last four decades. Some of the highlights were classics like Commodore 64, Amiga and Atari 2600. We would like to take this opportunity to take you on a little time travel through the history of video games.