Video games are played for various reasons, while the main reason surely is entertainment. Playing video games is fun, it relaxes us, takes us to adventures and into new worlds. Meanwhile, video games are accepted as a cultural good and are utilized also for serious issues.
Recently, the German Trade Association of Interactive Entertainment Software (BIU) published current figures on the total turnover of gaming apps in Germany: In the first six months of 2015, the sales figures exceeded 175 million Euro. Compared to the reference period in 2014, this means an increase by 61 million Euro, equaling a revenue growth of 54 percent. In the Apple and Google app stores, games account for about 75 percent of the total turnover.
Collecting points and stars, killing zombies. Gaming takes up time, energy and motivation. But above all, gaming is fun. It is an archaic drive that is also more and more utilized for everyday challenges. This trend is called gamification, which puts elements typical for gaming in a different context.
An exceptional anti-war game – “This War of Mine” is probably the saddest and most realistic survival game of 2014. It shines in a fictitious civil war without any ego-shooting or zombies. The game by Polish indie developers rather demands tactics and strategy. At the same time the game not only has a unique character, but also provokes thought.
475 million online users and a gaming community of 340 million gamers – China is the worldwide biggest market for online games. With two-figure growth forecasts, this business sector is one of the biggest and fastest growing markets of the world, and therefore of great interest for international gamers and producers. Popular in particular is the unique trade called “gold farming”.
Otakus, Maid coffee shops, Cosplay restaurants! – Tokyo’s Akihabara is said to be the “Mecca” of video games and manga. The electronic district is not onlyorigin of a Japanese subculture, but also a popular tourist magnet.
Current video games are fast, have great graphics and often complex storylines. The designer Ishac Bertran took a different path and developed Slow Games. One move a day – that is the frequency of the game.