gamescom 2016: That’s what you can look forward to!

Einlass gamescom 2014 - 3

In a few weeks, the time will have come around again: From 17 to 21 August, the world’s largest event for computer and video games, gamescom, will take place. And the signs for a successful gamescom 2016 couldn’t be better: More than 800 companies from the computer and video games industry will present their new products in Cologne from 17 August onwards. With exhibitors from around 50 countries, gamescom 2016 is already more international than ever before now and further applications are being received every day. In addition, the congress and supporting programme is also proving to be first-class. The gamescom license day as well as the Women in Tech Day will also be repeated this year. Great entertainment will be offered on the social media stage powered by BMVI in the entertainment area and families can once again look forward to their own area, family & friends.

gamescom 2016: top names of the games industry among first registrations

gamescom 2016 (17 to 21 August) is picking up speed. The first registration phase ended on 19 February with a top result: Companies from 33 countries have already registered. Among them are numerous well-known companies of the games industry.

Eingang Süd

The following international market leaders and renowned companies of the computer and video game industry, such as astragon Entertainment, Bandai Namco, Bethesda, Bigpoint, CD Projekt, Crytek, Deep Silver (Koch Media), ELECTRONIC ARTS, Gameforge, Gaijin Network, GREY BOX, Kalypso Media, Konami, Nintendo, Perfect World Europe, Square Enix, Techland, Ubisoft, Unity Technologies, Warner Bros. Entertainment and Wargaming, among others, are already represented at gamescom 2016. Many providers of hardware, virtual reality solutions and accessories, like Alternate, Caseking, ESET, Roccat, Oculus VR, Samsung, Sennheiser Communications A/S and Teamspeak Systems, will also exhibit in the Cologne trade fair halls from 17 to 21 August.

Research with Minecraft

Image: Kenming Wang, Minecraft Screenshots-Huge Minecraft Castle Town, http://bit.ly/1G5wcKJ
Image: Kenming Wang, Minecraft Screenshots-Huge Minecraft Castle Town, http://bit.ly/1G5wcKJ

The “Science Year”, organized yearly by the German Federal Ministry of Education and Research, will put its focus on cities this year. According to the motto “Science Year 2015 – City of the Future”, Germans are asked to submit ideas and suggestions on how they picture future cities. The goal of the Science Year is to discuss and find solutions for upcoming challenges such as eco-friendly energy supply in urban areas or the consequences resulting from demographic change.

gamescom 2015: A huge success

About 345,000 visitors from 96 countries celebrated the Next Level Of Entertainment at the world’s largest event for computer and video games from 5 to 9 August 2015. With the attendance of 33,200 trade visitors, gamescom registered over 5 percent growth and boasting a constant 52 percent share of foreign visitors, confirmed its position as the leading business platform for the European computer and video games industry.

Eingang-2015
806 companies (+14 percent) presented hundreds of novelties to trade visitors and gaming fans from all over the world on an expanded exhibition surface spanning 193,000 square metres (including the event level). Besides exciting premieres of games for all platforms, new developments in the virtual reality areas and E-sports events were the focus of interest. The partner country of gamescom 2015 was the United Kingdom (UK). Traditionally, the games week kicked off on Monday, 3 August with the developers’ conference, GDC Europe and finished on Sunday, 9 August with the evening concerts at the gamescom city festival.

Gambling for good – gamescom supports Gaming-Aid e.V.

At this year’s gamescom industry party fundraising for the Non-Profit “Gaming-Aid e.V.” was part of the fun. In total money and goods of a value of round about 3,000 Euro were donated. Party guests were able to buy lottery tickets and special gambling tokens and use these at various slot machines to win one of many great prizes. The collected money of the lottery ticket and gambling token sale was now donated to the non-profit organization. Furthermore the organization receives all prizes that were left over at the end of the night, so that they can put them up for an auction and hopefully make a good profit.

gaming aid

How you play, not what you play

league of legends gamescom

Adventure games, everyone still knows them from school, strengthen confidence, courage as well as the ability to communicate with each other to achieve shared goals. The prosocial impact of these games is accepted in the field of education. But can this effect be transferred to the more and more realistic console and online games when played in a cooperative mode?

Welcome to the Club of the 100.000: The most successful games in the gamescom month August

More than 100.000 sold games within 12 months: This is the criteria to fulfill in order to get nominated for the BIU Sales Award in Gold of the Bundesverband Interaktive Unterhaltungssoftware (German Trade Association of Interactive Entertainment Software). The winners have been chosen: in total five games made the list of the most successful games in the German market in August.

BIU Sales AwardBIU Sales Award

 

For the field of digital games, the BIU Sales Award is something like the gold disc in music: Since 2008 especially successful full price versions of digital games in Germany have been awarded with it. The basis are the sales figures collected by media control GfK INTERNATIONAL GmbH. Here comes an overview of the five winners of the BIU Sales Award in Gold for the month August:

Real or virtual? Boundaries blur in the virtual reality

Some of you already had the chance at this year’s gamescom to test the virtual reality headset by Oculus Rift or the Sony Morpheus headset for PlayStation 4 and dive into virtual worlds.

Virtual Reality is no new trend. First virtual reality headsets were already developed over 20 years ago. However, the technology of the displays and sensors was not convincing and appropriate consoles were way too expensive back then. Meanwhile a lot has changed: Virtual reality headsets more likely look like ski glasses – with only one screen in front of a user’s eyes and motion sensors the gamer moves through digital worlds. The motion of the head is recorded by head trackers which transfer the motions from the real into the digital world. The experience is unique: The boundaries between reality and virtuality blur. Usually we recognize our surrounding through our senses eyesight, hearing, smelling, tasting and the tactile sense. With a virtual reality headset one dives into a second reality, because the sense of seeing, which we trust most, perceives the virtual world.

Together with the Cyberith Virtualizer moves of the entire body can be simulated in video games. The metal frame from Cyberith, in which the gamer stands, has sensors in the base plate, on the posts and ring. The movements are connected to the virtual world that the gamer sees through the virtual reality headset. The fascination a gamer experiences is called immersion. One’s own person is recognized less in the reality. Therefore the identification with the avatar increases. This sounds absurd at first, but means in the end, that we will no longer let Mario Götze shoot the goal for us but participate in the world championship ourselves.

Virtual reality games will become more important in the future and the trend is to involve more senses little by little. Besides the virtual reality headset itself as well as the Cyberith Virtualizer one of the innovations is the gaming vest from KOR-FX. The vest produces noises from the game and enables the gamer to feel the gameplay. We are excited to see what comes next and will keep you posted about the latest developments in the virtual reality sector.