Most of you have already seen the comics and characters of Oskar Pannier from Berlin; his best-known creations are the characters Shakes and Fidget. The stories about the Human Warrior shakes and the gnome magician Fidget were originally published as a World of Warcraft parody. In 2009 the browser game “Shakes & Fidget – The Game” from the web comic series.
„The Flash“ („Der Blitz“) is a passionate gamer, comic collector as well as a sitcom junkie. Famous for his North German accent, he has been active in the Youtube scene for a few years already and reports about news, classics and everything on comics. Meanwhile, his channel has become the biggest German Youtube channel all around comics. Since 2013 the video series “Flashed” (“Geblitzt”) is his hobbyhorse.
As you know, it is still a little while until gamescom 2016. To shorten your wait we created a new challenge for you. According to the hashtag #GamerOfTheMonth we search for the best pics on a certain topic every month.
Recently, the German Trade Association of Interactive Entertainment Software (BIU) published current figures on the total turnover of gaming apps in Germany: In the first six months of 2015, the sales figures exceeded 175 million Euro. Compared to the reference period in 2014, this means an increase by 61 million Euro, equaling a revenue growth of 54 percent. In the Apple and Google app stores, games account for about 75 percent of the total turnover.
The “Science Year”, organized yearly by the German Federal Ministry of Education and Research, will put its focus on cities this year. According to the motto “Science Year 2015 – City of the Future”, Germans are asked to submit ideas and suggestions on how they picture future cities. The goal of the Science Year is to discuss and find solutions for upcoming challenges such as eco-friendly energy supply in urban areas or the consequences resulting from demographic change.
About 345,000 visitors from 96 countries celebrated the Next Level Of Entertainment at the world’s largest event for computer and video games from 5 to 9 August 2015. With the attendance of 33,200 trade visitors, gamescom registered over 5 percent growth and boasting a constant 52 percent share of foreign visitors, confirmed its position as the leading business platform for the European computer and video games industry.
806 companies (+14 percent) presented hundreds of novelties to trade visitors and gaming fans from all over the world on an expanded exhibition surface spanning 193,000 square metres (including the event level). Besides exciting premieres of games for all platforms, new developments in the virtual reality areas and E-sports events were the focus of interest. The partner country of gamescom 2015 was the United Kingdom (UK). Traditionally, the games week kicked off on Monday, 3 August with the developers’ conference, GDC Europe and finished on Sunday, 9 August with the evening concerts at the gamescom city festival.
Collecting points and stars, killing zombies. Gaming takes up time, energy and motivation. But above all, gaming is fun. It is an archaic drive that is also more and more utilized for everyday challenges. This trend is called gamification, which puts elements typical for gaming in a different context.