In 2014 the worldwide biggest collection of video games was to be sold for 750,250 Dollar. The owner Michael Thomasson wanted to put his more than 11,000 video games up for auction on Ebay. 2,600 of these games were never opened by the owner and were still in their original packaging. No wonder, for collectors of video games it is by far not only about gaming.
An exceptional anti-war game – “This War of Mine” is probably the saddest and most realistic survival game of 2014. It shines in a fictitious civil war without any ego-shooting or zombies. The game by Polish indie developers rather demands tactics and strategy. At the same time the game not only has a unique character, but also provokes thought.
475 million online users and a gaming community of 340 million gamers – China is the worldwide biggest market for online games. With two-figure growth forecasts, this business sector is one of the biggest and fastest growing markets of the world, and therefore of great interest for international gamers and producers. Popular in particular is the unique trade called “gold farming”.
Otakus, Maid coffee shops, Cosplay restaurants! – Tokyo’s Akihabara is said to be the “Mecca” of video games and manga. The electronic district is not onlyorigin of a Japanese subculture, but also a popular tourist magnet.
The Australian Yasemin Arslan aka Vera Chimera is passionate cosplayer and tells us a bit about her experiences in this interview.
In the world of video games, Bachir Boumaaza might be better known as Athene. The professional gamer achieved eight world records and runs a Youtube channel with over 700,000 subscribers together with his friends. Since this turned out to be a lucrative business, Boumaaza decided to get involved socially in return and is now as successful with this as in the digital world.
Current video games are fast, have great graphics and often complex storylines. The designer Ishac Bertran took a different path and developed Slow Games. One move a day – that is the frequency of the game.
20 years – this is the new age, which the German Entertainment Software Self-Regulation Body (Unterhaltungssoftware Selbstkontrolle/USK) now reached themselves. Founded in 1994 the USK now celebrates their 20th birthday. In all those years USK has conducted more than 37,000 classification procedures in terms of legal protection for children and young persons and tagged with their in Germany famous age rating labels for the age categories USK 0, 6, 12, 16 and 18.
Over 34 million Germans play digital games. Gamers are of all ages, education background and income classes. As the German Trade Association of Interactive Entertainment Software (BIU) announced, 20 percent of regular gamers are older than 50 years.
Games have made it into mainstream of society and more and more game types for a variety of gaming interests are developed. An example are Serious Games.