In the world of video games, Bachir Boumaaza might be better known as Athene. The professional gamer achieved eight world records and runs a Youtube channel with over 700,000 subscribers together with his friends. Since this turned out to be a lucrative business, Boumaaza decided to get involved socially in return and is now as successful with this as in the digital world.
Current video games are fast, have great graphics and often complex storylines. The designer Ishac Bertran took a different path and developed Slow Games. One move a day – that is the frequency of the game.
At this year’s gamescom industry party fundraising for the Non-Profit “Gaming-Aid e.V.” was part of the fun. In total money and goods of a value of round about 3,000 Euro were donated. Party guests were able to buy lottery tickets and special gambling tokens and use these at various slot machines to win one of many great prizes. The collected money of the lottery ticket and gambling token sale was now donated to the non-profit organization. Furthermore the organization receives all prizes that were left over at the end of the night, so that they can put them up for an auction and hopefully make a good profit.
Adventure games, everyone still knows them from school, strengthen confidence, courage as well as the ability to communicate with each other to achieve shared goals. The prosocial impact of these games is accepted in the field of education. But can this effect be transferred to the more and more realistic console and online games when played in a cooperative mode?
With an exceptionally strong innovative drive the gaming industry pushes the boundaries of hard- and software every year. The industry has become one of the most significant ones in the entertainment sector. The industry generated 2.65 billion Euros in sales – and this is just in Germany. At the same time the music industry only made 1.12 billion Euros in 2013. Accordingly the gaming industry presents their novelties every year at gamescom, the world’s largest trade fair and event highlight for interactive games.
However, amongst all the state of the art technology some outdated tech is celebrated in hall 10.2, which does not need any light show or entertaining hosts to excite: the exhibition Retro Gaming. On 1,300 square meters plenty of associations, projects and private collectors once more showed the history of computer games. Visitors were able to marvel at dozens of game consoles, computers, handheld devices and gaming machines of the last four decades. Some of the highlights were classics like Commodore 64, Amiga and Atari 2600. We would like to take this opportunity to take you on a little time travel through the history of video games.
Various studies show that video games can improve motor skills and build up a good social behavior. But they can do even more: More and more people state opinions that games can help overcome diseases and make sad people happier. We have investigated these opinions and found out about Dr. Jane McGonigal. Being a game designer, she is convinced that computer games can help people living a better life.
More than 100.000 sold games within 12 months: This is the criteria to fulfill in order to get nominated for the BIU Sales Award in Gold of the Bundesverband Interaktive Unterhaltungssoftware (German Trade Association of Interactive Entertainment Software). The winners have been chosen: in total five games made the list of the most successful games in the German market in August.
For the field of digital games, the BIU Sales Award is something like the gold disc in music: Since 2008 especially successful full price versions of digital games in Germany have been awarded with it. The basis are the sales figures collected by media control GfK INTERNATIONAL GmbH. Here comes an overview of the five winners of the BIU Sales Award in Gold for the month August:
Please tell us a bit about yourself: How did you get into cosplaying and when did you start?
I guess you could say I have always been a cosplayer at heart, as Hallowe’en was my favorite time of year growing up and I often made my own costumes and props as a way of bringing my favorite characters to life. I attended my first actual cosplay con in 2010 and I have been hooked ever since.