Real or virtual? Boundaries blur in the virtual reality

Some of you already had the chance at this year’s gamescom to test the virtual reality headset by Oculus Rift or the Sony Morpheus headset for PlayStation 4 and dive into virtual worlds.

Virtual Reality is no new trend. First virtual reality headsets were already developed over 20 years ago. However, the technology of the displays and sensors was not convincing and appropriate consoles were way too expensive back then. Meanwhile a lot has changed: Virtual reality headsets more likely look like ski glasses – with only one screen in front of a user’s eyes and motion sensors the gamer moves through digital worlds. The motion of the head is recorded by head trackers which transfer the motions from the real into the digital world. The experience is unique: The boundaries between reality and virtuality blur. Usually we recognize our surrounding through our senses eyesight, hearing, smelling, tasting and the tactile sense. With a virtual reality headset one dives into a second reality, because the sense of seeing, which we trust most, perceives the virtual world.

Together with the Cyberith Virtualizer moves of the entire body can be simulated in video games. The metal frame from Cyberith, in which the gamer stands, has sensors in the base plate, on the posts and ring. The movements are connected to the virtual world that the gamer sees through the virtual reality headset. The fascination a gamer experiences is called immersion. One’s own person is recognized less in the reality. Therefore the identification with the avatar increases. This sounds absurd at first, but means in the end, that we will no longer let Mario Götze shoot the goal for us but participate in the world championship ourselves.

Virtual reality games will become more important in the future and the trend is to involve more senses little by little. Besides the virtual reality headset itself as well as the Cyberith Virtualizer one of the innovations is the gaming vest from KOR-FX. The vest produces noises from the game and enables the gamer to feel the gameplay. We are excited to see what comes next and will keep you posted about the latest developments in the virtual reality sector.

 

From inspiration to cosplay creation

With a flowing blond mane, proud antlers and clattering hoofs she walks through the forest. Feathers decorate her hair and fine leaves tangle the bright costume fur. As the camera begins to flash, Luka is completely in her element. The 28-year-old girl loves fantasy and is an active member of the cosplay scene since September 2010.

1. Dark Faun

Luka, whose real name is Doreen, regularly simulates different roles: ‘Usually I’m cosplaying unnatural characters because I like to appear totally different. Moreover I love to portray the figures with my own body.’ Besides elves and mystic creatures, cats and other animals also count to her preferences. ‘It’s amazing that the human body is so changeable just with a few tricks like hoofshoes, antlers and the right make-up”, she says and refers to her Dark Faun costume that she’s going to present at this year’s gamescom cosplay competition.

Day two for the community – Exciting events and locations

TGIF – it’s finally Friday and time for the weekend to start! In order for you to enjoy your gamescom experience to the max, gamescom will open its gates from 10 a.m. to 8 p.m. today. In addition to extended opening times, you can look forward to many highlights starting in the afternoon. gamescom will once more feature a great supporting programme and present itself from its most exciting side again.

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Starting yesterday, many YouTube stars have already been on the “Let’s Play meets gamescom” stage in hall 10.1. Get a kick out of the performances of the following Let’s Players today: JesseCox, GamePro, Wikia, WritingBull, LPmitKev, CommanderKrieger, HomerJ, Musterbrand, Moondye7, GuentherShadow + General Pilophas, Gamestar ONE PC, MrMoregame + Hijuga and PietSmiet. Afterwards, a new episode of gamescom TV with host Annica Hansen will be broadcast.

And at 6 p.m., it’s finally time to present the most popular and coveted award of the European gaming industry: the highly anticipated gamescom award 2014. Especially the “best of gamescom“ category will be the cause for much excitement and suspense as it can only be won by a game that has already been awarded in another category. Be part of the crowd at the „Let’s Play meets gamescom“ stage to hear the announcement “And the winner is …“.

Get smarter gaming! Why video and computer games have a positive impact on our brain

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They fascinate, are fun and have become an integral part of our daily lives: video and computer games are a true mass phenomenon and among the favourite pastimes of many young people. Therefore, fans from around the world are likely to be very happy about the fact that gaming is better than its reputation – and can even make you smarter. Because taking part in adventurous battles and immersing yourself in exciting roles and characters does not only keep you mentally fit, but also enhances motor skills and social competence, according to an article published in “Die Welt“.